Game maker studio 2 sprite editor
dat file was a spritesheet of a joystick sprite. But anyways, about that TiledGGD image I posted earlier, I continued messing around with the settings and finally got a clear image (I'll attach another pic so you can see). TiledGGD is such a tricky beast to use and frankly, I'm just stumbling my way through and blindly trying out different settings.
Game maker studio 2 sprite editor how to#
If you guys could figure out how to extract files from yoyogames / GameMaker Studio 2 games, then you're likely as knowledgeable in figuring out this Mogura Engine 2 stuff as well. So now I'm back here again, asking you guys for help. Then I tried various other ways to get the sprites like opening the game files in HxD hex editor, or using Cheat Engine, or using TiledGGD, but I haven't really gotten anywhere. So then I tried to use this site's yoyogames.bms script to see if it'll work on this Konosuba game, but it didn't. Such as this castlevania clone called Record of Lodoss War - Deedlit in Wonder Labyrinth: Īnd this Touhou sidescroller called Touhou Luna Night: Īnyhow, from what people say online, the "Mogura Engine 2" is basically just using GameMaker Studio 2 and compiles with the yoyocompiler. Its Japanese developer (Team Ladybug) has used this engine to create this game, as well as other great 2D games with nice spritework. dat, and other files where I think the sprites might be stored in): !xtFAHZaB!kyjG49vm9CnS. It's a free game you can download here (it comes with. I only used QuickBMS once before to get Mega Man 11 models and textures, so I'm still pretty new to this stuff.Īnyways, there is this mega man clone on PC I really liked called Konosuba: Resurrection of Beldia. Hey guys, this is my first post here (sorry if it's a long post).